Saturday, November 2, 2019
How Non-conventional interfaces such as the Wii and Kinect represent Essay
How Non-conventional interfaces such as the Wii and Kinect represent the future of Games - Essay Example The gaming consoles that are solely non-conventional interface based are primarily introduced by three technological companies: Nintendo Wii, PlayStationââ¬â¢s Move and Microsoftââ¬â¢s Kinect for Xbox 360. Wii was released by Nintendo on the 19th of November 2006. The distinguishing feature of Wii is its wireless controller called the Wii remote which was an imaginative introduction to the gaming world. IT was distinct at that point in time because the Wii remote was a handheld pointing device that detected movement in three dimensions. This design allowed the users of the console to approach the game in two ways: one being the traditional use of the buttons and the second being the new method of using physical gestures in order to control movements in the game.(Guardian 2012) PlayStationââ¬â¢s Move was introduced in the markets in September 2010. Move was motion-sensing game controller platform that was based on the technology used by the Nintendo Wii. The main part of the PlayStation Move technology is the Motion Controller with its lit sphere. This Motion controller is a wand controller that allows the user and the player to connect with the game using the controller that interacted with the PlayStation Move Eye camera through motion and position. The Eye camera tracks the position and motion of the wand with the help of inertial sensors embedded in it. Microsoftââ¬â¢s Kinect for Xbox 360 can easily be considered the latest revolution in the non-conventional interface gaming. Kinect has taken the world by storm as the motion sensing input device that works together with the Xbox 360 gaming console. The device is basically a web-cam style device that detects the body motion and gestures without the need of a game controller. By using anà infraredà projector and camera and a special microchip to track the movement of objects and individuals in three
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